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Darkgale is a mounted warrior great for breaking through clumps of enemies. The most popular was Martyr, a knight in shining armor who has a power sword attack and shield bash. When full, you can spend it to temporarily transform into one of four powerful Immortals, each with different roles but all posing game-changing potential. You don’t get immediate feedback or suggestions of composition choices like in hero shooters of the Overwatch ilk, but general multiplayer etiquette served me well: when in doubt, I played the healer.Īs you rack up kills and assists, or capture and defend objectives, you’ll build up a meter in the bottom corner. I found it a bit easier to stick with my individual squad of four and attempt to be the gap-filler of sorts there. You can change your character between respawns if you want to try something new or adjust to fit the team's needs, but with so many skirmishes around objectives devolving into chaos it can be hard to adapt to fill the holes of the greater team. Smoke is a trickster who can catch projectiles and launch them back at enemies and, crucially, can heal her allies at will. Arch is the ranger who can snipe people from great distances, or can use delayed explosive arrows to great tactical use.
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Warhammer swings his two handed bludgeon for the fences to destroy groups of foes but can also put up defenses to clog paths. Guardian’s shield can bash multiple foes backwards or be used as a battering ram to make a hole through the front line. Guardian and Warhammer are the meaty ones. The sword-wielding Blade and spear-brandishing Spike are the melee-focused choices, with the former being great for keeping foes on their toes and occasionally in the air, while the latter can piece defenses with its charged up attack and parry incoming swings to create openings for big damage. There are six to choose from, all with their own strengths, weaknesses and quirks. Dropping into any of the four currently available maps first requires you to pick a class.
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